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Design Systems Architecture

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Design systems architecture is the skill of building scalable, maintainable component libraries that serve 10-100+ designers consistently. It includes: deciding what's a component vs utility, naming components logically, creating token systems (colors, spacing, typography), establishing versioning and governance, and planning for growth (monorepo vs separate packages, Figma org structure). Mastery takes 6-9 months of hands-on building. Architects earn 20-30% premium because they unlock 3-5x team productivity through reuse and consistency.

Vad är Design Systems Architecture

Design systems architecture is the strategic design of scalable, maintainable component libraries serving large teams. It includes: deciding component granularity (atoms vs molecules), naming conventions, design token systems, dependency graphs, governance (who can change what), versioning, and growth planning. A well-architected design system grows from 20 components to 200+ without becoming unmaintainable. A poorly-architected system becomes a mess at 50 components (circular dependencies, conflicting prop APIs, inconsistent naming).

🔧 VERKTYG & EKOSYSTEM
FigmaStorybookComponent libraries (React, Vue, etc.)Design tokens toolsmonorepo tools (Lerna, Nx)Version control (Git)

📋 Innan du börjar

💰 Lön per region

OmrådeNybörjareMidErfaren
USA$95k$160k$240k
UK£60k£100k£150k
EU€65k€110k€165k
CANADAC$100kC$170kC$255k

🎯 Karriärer som använder Design Systems Architecture

❓ Vanliga frågor

Should my design system be centralized or federated?
Centralized (1 team owns all components) = consistency, slower iteration. Federated (each product team owns components, shared governance) = faster, more chaos. Hybrid: core + product-specific components. Size <50 designers: centralized. 50+: federated with core.
How many component libraries do I need (Figma + React + CSS)?
Ideally 1 source of truth (usually design tools like Figma), with generated code libraries (React components auto-generated from Figma tokens/components). Manual duplication = sync debt. Automation = single source of truth.
What's the minimum viable design system?
20-30 core components: buttons, inputs, cards, modals, navigation. Plus design tokens (colors, spacing, typography). Plus documentation. Enough to start; expand over time.
How do I handle customization without chaos?
Define core components (immutable, base layer) and extension points (props, slots, composition). Example: Button component with variant prop (primary/secondary/ghost). Don't allow arbitrary overrides.
When should I version the design system?
Semantic versioning: major (breaking changes), minor (new components, backward compatible), patch (fixes). Communicate changes to teams. Never silently change component APIs.

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