Box2D Physics 2D
Box2D is a battle-tested open-source physics engine that simulates gravity, friction, joints, and collisions in 2D games and applications. It's used in thousands of indie and commercial games to create believable physics without writing physics math from scratch.
什麼是 Box2D Physics 2D
Box2D is a free, open-source C++ physics engine that simulates realistic 2D dynamics, gravity, friction, collisions, joints, and constraints. Game engines like Cocos2d-x and Defold ship with Box2D built-in, and it can be integrated into any rendering pipeline via C++ or language bindings. Indie game developers and physics simulation specialists need Box2D to ship polished games. Understanding physics engines teaches core game programming concepts (collision, constraints, continuous simulation). Box2D expertise opens doors to game studios, physics research, and robotics teams.
💰 各地區薪資
| 地區 | 初級 | 中級 | 高級 |
|---|---|---|---|
| USA | $70,000 | $120,000 | $180,000 |
| UK | £55,000 | £95,000 | £150,000 |
| EU | €60,000 | €100,000 | €160,000 |
| CANADA | CA$85,000 | CA$140,000 | CA$210,000 |
🎓 認證
🎯 使用 Box2D Physics 2D 的職業
❓ 常見問題
Is Box2D still used in 2026?
Can Box2D run on the web?
Does Box2D support 3D physics?
How realistic are Box2D simulations?
What's the performance overhead?
Can I use Box2D outside games?
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