Oimo Physics
Oimo is a lightweight 3D physics engine for JavaScript, optimized for web browsers. It handles rigid body dynamics, collision detection, constraints (joints), and raycasting. Used in game engines, AR experiences, and interactive 3D visualizations. Learning curve: 4-6 weeks for game developers, 8+ weeks for simulation specialists. Niche skill: 2k-5k engineers worldwide. Senior practitioners earn 20-30% premium for shipping complex simulations.
什麼是 Oimo Physics
Oimo.js is a JavaScript 3D rigid body physics engine optimized for web and mobile. It simulates gravity, collisions, friction, restitution, and constraints (joints). Developers typically pair it with a rendering engine like Three.js or Babylon.js: Oimo calculates physics (where objects should be), Three.js draws them. Key features: broadphase collision detection (octree), narrowphase (sphere, box, capsule primitives), constraint solver (iterative), raycasting, and compound shapes.
💰 各地區薪資
| 地區 | 初級 | 中級 | 高級 |
|---|---|---|---|
| USA | $80,000 | $135,000 | $200,000 |
| UK | £48,000 | £82,000 | £125,000 |
| EU | €52,000 | €90,000 | €140,000 |
| CANADA | CA$75,000 | CA$130,000 | CA$195,000 |
🎯 使用 Oimo Physics 的職業
❓ 常見問題
Why use Oimo instead of Cannon.js or Ammo.js?
Can Oimo run on mobile/AR?
How do I sync physics with 3D graphics?
What types of joints does Oimo support?
Can I import a complex mesh (concave collision) into Oimo?
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