P2.js Physics Engine
P2.js is a JavaScript physics engine simulating real-world forces, gravity, collisions, friction, springs. Developers use it to build 2D games (side-scrollers, puzzle games), interactive prototypes, and data visualizations where objects move and bounce realistically. Mastery takes 6-8 weeks. It's niche; only game devs and creative technologists need it, but those who master it command premium rates for interactive projects. Fewer than 5% of frontend developers understand physics engines.
什麼是 P2.js Physics Engine
P2.js is a lightweight JavaScript library that simulates 2D rigid-body physics. It handles bodies (shapes like boxes, circles, polygons), forces (gravity, velocity, angular momentum), collisions (detecting and resolving contact), and constraints (joints, springs, motors). Developers use P2 to build games where characters jump and fall, puzzles where blocks stack and tumble, or interactive visualizations where particles and objects behave like real physics. A typical flow: Create a world with gravity (9.8 m/s²). Add a player body (dynamic, affected by forces). Add a floor body (static, immovable). Update the world each frame (world.step(deltaTime)). P2 detects collision between player and floor, resolves it (player stops falling). Call an event listener when they collide.
💰 各地區薪資
| 地區 | 初級 | 中級 | 高級 |
|---|---|---|---|
| USA | $75,000 | $130,000 | $190,000 |
| UK | £48,000 | £85,000 | £125,000 |
| EU | €52,000 | €90,000 | €135,000 |
| CANADA | CA$75,000 | CA$135,000 | CA$195,000 |
❓ 常見問題
What's the difference between P2.js and Matter.js?
How do I debug physics glitches (objects falling through floors)?
Can I use P2.js for 3D games?
How do I create dynamic platforms (moving floors)?
What's the performance budget for P2?
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