Oimo is a lightweight 3D physics engine for JavaScript, optimized for web browsers. It handles rigid body dynamics, collision detection, constraints (joints), and raycasting. Used in game engines, AR experiences, and interactive 3D visualizations. Learning curve: 4-6 weeks for game developers, 8+ weeks for simulation specialists. Niche skill: 2k-5k engineers worldwide. Senior practitioners earn 20-30% premium for shipping complex simulations.
Oimo.js is a JavaScript 3D rigid body physics engine optimized for web and mobile. It simulates gravity, collisions, friction, restitution, and constraints (joints). Developers typically pair it with a rendering engine like Three.js or Babylon.js: Oimo calculates physics (where objects should be), Three.js draws them. Key features: broadphase collision detection (octree), narrowphase (sphere, box, capsule primitives), constraint solver (iterative), raycasting, and compound shapes.
| Khu vực | Nhập môn | Trung cấp | Cao cấp |
|---|---|---|---|
| USA | $80k | $135k | $200k |
| UK | $48k | $82k | $125k |
| EU | $52k | $90k | $140k |
| CANADA | $75k | $130k | $195k |
Thực hiện Career Match — chúng tôi sẽ gợi ý các con đường phù hợp.
Tìm kỹ năng phù hợp nhất của tôi →So khớp dựa trên kỹ năng từ 2,536 sự nghiệp. Miễn phí, khoảng 2 phút.
Thực hiện Career Match — miễn phí →