A-Frame is Mozilla's open-source framework for building VR/AR experiences on the web using HTML and JavaScript. Turns WebGL/WebXR complexity into markup. Career path: 2-3 months for basics (scenes, entities, components), another 2-3 for animations and interactions, 2-3 more for physics and performance. AR integration on mobile is 2026's frontier; demand is rising in gaming, real estate, e-commerce.
A-Frame is an open-source web framework for building 3D and immersive experiences. Built on Three.js, A-Frame lets you write VR/AR in HTML and JavaScript instead of dealing with raw WebGL. An contains elements that you compose with components (geometry, material, animation, physics). It's declarative, like HTML, but in 3D. A-Frame targets VR headsets (Meta Quest, HTC Vive via WebXR), mobile VR (Google Cardboard), and mobile AR (AR.js plugin). Experiences run in the browser, no app store needed.
| Regione | Livello base | Mid | Livello esperto |
|---|---|---|---|
| USA | $75k | $120k | $170k |
| UK | £45k | £72k | £105k |
| EU | €50k | €78k | €115k |
| CANADA | C$80k | C$125k | C$175k |
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