Motion sickness (vestibular mismatch) occurs when eyes perceive motion but body doesn't (or vice versa). Common in VR, games with poor frame rate, vehicles. Mitigation: higher frame rates (90+ FPS), reduced latency, visual references (horizon line). Professionals (game designers, VR developers, product managers) need this knowledge to avoid user discomfort. Mastery takes 1-2 weeks; niche but practical.
Motion sickness (especially in VR and games) occurs when the brain perceives conflicting signals: eyes see motion but the body's vestibular system (balance) doesn't feel it. This mismatch triggers nausea and discomfort. Prevention involves technical (frame rate, latency) and design (camera movement, reference points) strategies to minimize vestibular mismatch.
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